In short there is a 2/3rds chance the enemy will attack once. If the value is <=1, attack the character once-else, double-attack the character. I set a variable to a random value between 0-2 at the beginning of each turn. I don't know how you want those skills to trigger, so I made a conditional based on probability. You mentioned you want to have the enemies able to use multiple skills. Set up the event to occur every turn while that switch is on. Add a switch to your game that will turn on when this punching-bag character needs to be beat up. I made my "Bat" enemy only have the skill "wait." ![]() Make the enemy not have the ability to attack. But it WILL allow you to give the enemies multiple skills. Including having the drawback that agility won't apply. Seems straight forward-my suggestion is pretty similar to what Weaver first suggested.
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